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Battlefield 6 - Vehicle Assets (Mirak Valley)

I had the pleasure of joining Battlefield 6 at the end of 2023 to establish how we build prop vehicles across all experiences in Battlefield.
This work was primarily focused on developing a pipeline that met the Destruction Design's brief, the Level Design's needs and fit a small technical footprint to be used sparingly across all maps.
My main responsibilities included creating a few benchmark vehicles, liasing with many different crafts and prototyping how to bring different vehicle features to the game - including all destruction, lights, license plates.
I also worked on delivering tutorials and onboarding sessions to our external partners to bring our vehicle roster to life.

Working on Battlefield was a real honour and getting so many vehicles included across all of our urban maps is a testament to the hard work the team put in. I am proud to have worked alongside everyone involved.

Art Director: David Oloffson / Cameron Petty
Hard Surface Art Lead: Giuliano Lo Bocchiaro / Aaron Wolford
Vehicle Art: Billy Green
Vehicle Art: Frankie Yip
Vehicle Art: Andrew Liddle
Narrative Design: Matthew Alford
Tech Design: Bruno Brito
Tech Art: Makoto Tanaka / Jill Chen / Yilin Yan / Mary Denman
VFX: Sean Ellis
Production: Oscar Soper

I am a member of the Shared Assets Team. I would not be able to present all the hard work without all the incredible work from the Levels team on Singleplayer and Multiplayer.